Jim’s world was a beautiful heaven, but his bad habits and business is hurting the fragile ecosystem.
Users will be able to use the sliders to read into Jim's story in the order that they would like. They will also receive some small information on what occurred in the past, and what can be done now.
The three islands that represent three different types of environments and events that had occurred due to storms as well. This model will cover a bit of storms and flooding, while trying to give the message that we can collectively help and protest, while being entertaining. The vibrate color is to also to ease off any blame that the message may give in one aspect.
The target audience is ten to pre-teens. The chosen colors are meant to give off a fun,
playful aspect to encourage play. Therefor, it will provide solutions that they are
capable of and encourage positive habits.
*Image is from the mobile game Monument. Colour scheme inspired by Monument
The navigation would have been a slider. Depending on the percentage of each slider would change the environment.
• Difficult to navigate for certain ages
• Didn't add to the actual concept or message
• Too complex
• Time constraints made it difficult to get all working
• Might increase loading times
3 Islands representing different environments to showcase the effect in different areas
Models in the distant doesn't make it feel as personal