*only personal work is shown
The sensorama was incapable of reacting to head motions,
nor did it take place in a 3D world. The sensorama emitted the smell, the breeze
and vibration of the film to give a 4D film experience.
Therefor, The first VR like system that reflects our VR helmets today originates from Ivan Sutherland in 1968 and his head-mounted bulky headset. The headset was attached to the ceiling and was known to be very heavy. It used 2D mathematical computer d rawings to create a 3D space that the user would be able to turn their head and look around in. The space would be black and white and appear as a wireframe.
A VR world/island that incorporates google colors in the landscape. The user will be first be introduced into a wireframe world with the letters 'Google' in place. They stare at the 'O' and will be teleported into the island.
Research and my own personal experience shows that VR can cause some dizziness, nausea.
It isn't recommended to keep the helmet on.I got a few others to try, most felt sick
when they required to move around.
I found in order to use the helmet, it's best the user is well rested before thinking about mounting in a VR game that requires walking in the game.
*Image is a quick mockup for the model
Out of curiosity, I wanted to determine what side effects I'd experience being in VR for 5 hours with the Ps4 VR. I discovered:
• Taking off the helmet makes the real world feel surreal
• Touch, sight felt weird for about an hour
• Looking my phone screen had a weird effect
• Sunlight and waves in VR does create a calmness, especially when in Canada it's always so grey. *Can it act as a placebo for the sun?
• Very immersive once I moved past the sickness